![]() ![]() But the early advantage is marginal, there are some things you can do early game with dogs that make pumping Ifan's Persuasion (amk9ing him your diplomat) or giving yourself Pet Pal and Persuasion advantageous.īut note that not all diaolog option checks are driven by Persuasion checks per se - some are driven by your previous actions and decisions and others are driven by tags such as Scholar, Hero, Villain etc. One charcter, Ifan, comes with Pet Pal as standard for example. The disadvantage is that you would also want to give ytour main Pet Pal and you may not want to do that. The main advantage of setting your main character as the diplomat is that you can assign a Persuasion point for sure at the beginning of the game and therefore have maximum success with Persuasion in early Fort Joy. If that charcter also has Pet Pal then you will get the maximum (successfull) dialog options available with both animal and human alike. Generally speaking if you assign one of your charcters as the diplomat and pump Persiasion every time you get a new civic point until lthey've maxed it out you will pass 100% of Persuasion checks in the game. For example if you choose the Finesse option then your Finesse score is compared to the NPC's finesse score and the odds of the dice roll adjusted accordingly. If it is equal then a dice is rolled and the diice is loaded if you try a dialog option with an attrbute stat modifier flag. If it lower you will fail 100% of the time. If your Persuasion score iis higher than the NPC's you will pass the check 100% of the time. ![]() Either from the relative importance standpoint or the reliability of Persuasion standpoint. Um, I wouldn't say that's strictly accurate. Originally posted by jack_of_tears: PetPal is more important than Persuasion, in fact, since the latter isn't particularly reliable I would say focus on PP first because it is invaluable - you'll miss out on a lot if you don't talk to all the animals but Persuasion rarely works anyway so it's barely worth spending your points on. īut I would like to know the rules of the game. (note: I will, in any case, rather play a too difficult game, so that is's not possible to win rather to play an easy game, for the sake of the story). but the civil skils does seem like an arificial way to force anyone to start over. as I fear, that after I get to know the combat mechanism, the game will be too easy. Perhaps, as a veteran DOS I player, I would not like to start a game on an easy level. and since your companions civil abilities are set in stone until you reach a very high level for your characters. but only failure tend to teach you what civil abilities are important). ![]() (the civil abilities are a bit strange anyways, as you will want to have minimum value in most of theese. so it's okay if my main character focus on something different and that this archer-guy is my "talker" ? You can always pick up that archer (that lone wolf, cannot remember his name, that has both skills). The reason I'm asking is that, while on forth joy, there are quests that require both pet pal and a good level of persuasion at the same time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |